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The Effect of an Augmented Reality App on a Learner’s Desire to Use Electronic Resources During the COVID-19 Epidemic |
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PP: 2441- 2450 |
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doi:10.18576/isl/120620
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Author(s) |
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A. S. Kazi,
Z. Usman,
F. Parwez,
S. Taj,
A. Hassan,
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Abstract |
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An innovative tool in the field of e-learning, augmented reality applications help students learn more quickly inside of online classrooms. Due to the rapid spread of COVID-19, conventional methods of instruction had to be put on hold at the outset of the pandemic. In light of the recent COVID-19 epidemic in Asia, this research explores college students perspective on online education using augmented reality software. Based on the idea of planned behavior, this research developed a conceptual model to investigate the attitudes and intentions of college students about the use of an augmented reality app for course-related e-learning. Information from 135 Asian college students was analyzed using structural equation modeling. Students attitudes and a sense of agency over their own actions had the greatest impact on their propensity to embrace augmented reality applications for e-learning, whereas subjective norms had a very little role, as seen by the studys findings. These findings validate students interest in and acceptance of cutting-edge education methods like augmented reality applications.
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