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Skinning Mesh Algorithm Improvement Based on Double Weights |
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PP: 531-535 |
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Author(s) |
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Liang Li,
Zhong Li,
Jiao Lin,
Fengyuan Zou,
Hongyao Xu,
Junliang Wang,
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Abstract |
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Skinning animation is one of the important contents in computer animation. This paper presents a skinning mesh algorithm
improvement based on double weights for the bone bending and rotating movements. When the bone bends, we use the original weight;
when the bone rotates, we set the new weight according to the Gaussian curvature in the influencing area. This method can effectively
solve the ”candy-wrapper” problem. The experimental results show that our method is simple and practical, especially for the realization
of the human arm and leg animations. |
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