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01-Applied Mathematics & Information Sciences
An International Journal
               
 
 
 
 
 
 
 
 
 
 
 
 
 

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Volumes > Volume 18 > No. 02

 
   

Female Pre-Service Kindergarten Teachers Perceptions about E-Learning Environment at Taif University Based on Gamification Strategy and Electronic Academic Passion

PP: 445-453
doi:10.18576/amis/180218
Author(s)
Mohammed Nasser Alsubaie,
Abstract
The current study is to determine the perspectives of female pre-service kindergarten teachers at Taif University in the Saudi Arabian Kingdom (KSA) regarding the e-learning environment based on gamification approach and its relationship to their motivation in virtual academic pursuits. An analysis of a sample study of (60) female students in the childhood development section at Ranyah University College, Taif University, Saudi Arabia Kingdom, is done using a narrative method to explore the perspectives regarding the e-learning environment. According to the results, the sample study’s evaluations of the online learning environment and academic enthusiasm are at increased rates, but obsessive passion is at an expected standard. Gamification has been cited as one of the most significant concepts in e-learning. The ability of gaming features to promote learning, skill development, and behavioral shifts toward more determine the needs is widely accepted by scholars. The findings also showed a statistically significant (positive correlation) link between the sample’s enthusiasm for academics and their impressions of the e-learning field based on gamification method. Sentimental analysis-based Machine Learning (ML) with Support Vector Machine (SVM) was used to categorize the opinions of the teachers. The most recent findings may be utilized to visually depict the strengths and defects based on the teachers’ positive and negative feedback.

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